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RHC-001-A
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01 / Studio
Subject
Human
Status
OBSERVING

01 / Studio

Regular Human Co.

A small, independent game studio. We make physical, slightly stupid games about doing a job, and we watch closely to see how you do it.

STATUS:NOW BUILDING: LOOT GOBLIN...

02 / Now building

File: RHC-G01

Woodcut-style poster of the Chosen Ones posing heroically on a rock under a red sunburst: a wizard, a crowned hero pointing a sword, a priestess and a hooded barbarian with an axe. Below them a hunched goblin roadie staggers along with buckets and an overloaded pack.

The Chosen Ones and their goblin

I Choked on a $1.50 Glizzy Combo and Reincarnated as the Hero Party's Loot Goblin

RHC-G01 Windows / Linux Wishlist on Steam

  • In development
  • Windows
  • Linux

Dig through a real, physical hoard one piece at a time, and be gone before its owners come home.

You choked on a $1.50 glizzy combo and woke up as the goblin roadie for the Chosen Ones, a famous and useless hero party. Now you rob hoards for them. Every coin is a real object, and there is no inventory.

Genre
First-person cleanup heist
Engine
Godot
Release
TBA
Price
TBA
  • A huge heap of brown goblin droppings, flecked with coins, bones and scraps of loot, fills the yard of a spiked goblin war camp at sunset. Horned watchtowers and the chief's tent stand behind it against a pink and orange sky, and a bonfire burns to the right.
  • First-person view of a shovel lifting a load of goblin droppings and a red gem off the foot of the heap, with the goblin camp's watchtowers and tent behind it at golden hour.
  • A mound of gold coins, ingots, chalices and purple gems glitters on the floor of a dragon's cave. A dragon skull, red crystals and a skeleton on a throne sit around the walls, lit by glowing embers.

03 / Catalogue

Games

1 entry · Sorted by code

04 / About

Nothing unusual here.

Regular Human Co. is an independent studio making games where the world is solid and the job is ridiculous. Every coin is an object. Every object can be dropped, and usually is.

We build in Godot, test on ourselves, and ship to Steam. We are, as far as anyone has checked, entirely regular humans.